Founder and CEO of Spinvector, he began programming professionally at 14 and has been working with 3D real-time graphocs since the 1990s, when he started his career. After several experiences as development director who take him abroad for over three years, he designs and directs for Spinvector the development of many videogames with million users, distribunted in over 150 countries that received awards and incentives for ober half a million Euros by major companies such as Samsung, Microsoft, Intel, Nokia and AT&T.
Spinvector uses its own technologies and knowhow originally developed vor videogames, also applied to immersive environment (3D multiprojection, cross reality solutions) in corporate ans smart tourist contexts, with application ranging from museums to scientific dissemination, from promotional events to advanced simulators for training and mantainance.
Expert in programming, he has also worked on the creation of digital contents obtaining noumerous awards.
Thanks to strong presentation and interpersonal skills, he is often invited as a speaker in seminars and conferences, such as the Mobile World Congress, Eurographics and IVDC as a teacher in academic contexts.
Conference A (Hall A)